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trunksssj2



Number of posts: 41
Age: 20
Registration date: 2006-05-17

PostSubject: ele   4 1 2 à 21:52

allright iv been observing a few guild wars lately and allmost in each 1 they had 2 ele/mo they didnt use any attutments 1 was a hydromancer that also use heal party and when his out of nrg he use ether prodigy and tries to spend as much as nrg as he can so he wont take much dmg from it

the other ele is a aeromancer who is responsible for the flag he uses windborn since it makes u move 33% faster and if u have a decent air magic it can be for a long time he uses gale blinding flash and lightning orb and also ether prodigy as for the monk part he can take heal party aswell or aegis +extinguish which will be more efficent if u got allready 1 heal party ele

edited*** the hydromancer should take wards since he will be in battle and the aeromancer would be doing the runs mustly (wards are :melee ward and ward agianst harm)

i think we need an aeromancer who can support party from a distance (aegis extinguish) since he will be in charge of flags
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Luna Stellaeque



Number of posts: 40
Age: 22
Localisation: Hiding in the dark...
Registration date: 2006-05-05

PostSubject: Re: ele   4 3 2 à 8:19

Ward against melee is earth magic. I could bring it but it costs 25 energy (i think) and i'd have to lower my water magic. With my current watermagic level I can keep my Ward Against Harm up since it lasts 21 seconds and recharges in 20.
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trunksssj2



Number of posts: 41
Age: 20
Registration date: 2006-05-17

PostSubject: hmmm   4 3 2 à 15:39

in allmost all gvg mesmer would try and make eles life misrable by removing their attuments and other spells so if you get the ether prodigy enregy realy aint that much problem iv tried i had more enregy then i could waste so enregy shouldnt be a problem with the ether prodigy and ill try and make a hydromancer who will also use the wards i mention that youl be pleased with i just need a bit time
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trunksssj2



Number of posts: 41
Age: 20
Registration date: 2006-05-17

PostSubject: hmmm   4 4 2 à 3:18

i dont think anyone is gonna be using the aeromancer guild so if were gonna make hydromancer responsible for flag his gonna need all 3 supporting spells +armor of mist +ether prodigy that means his only gonna have 3 spells slot.

im still working on deveolping it because so far i havent reached a build im satisfied with i also need to know if you wanna use this build because you wont be doing alot of killing not that you wont have a important job but i need to know if you intend to use it i know its alot im asking because atleast to me its not so fun playing a supporting charcter but if you wanna play i would appreciat it.
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ele

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